Archives de catégorie : Blender

Tout ce qui se rapporte au logiciel généraliste 3D Blender de près ou de loin. Les articles traitent d’informations pouvant aider dans certaines situations.

Blender – Plugins / Add-ons list

Voici la liste de Plugins / Add-ons minimum que j’utilise.

Les Add-ons officiel sont automatiquement activés donc je ne touche rien dans cette section.
Par contre dans l’onglet Community, il existe des Add-ons intéressants et pouvant faire gagner du temps.

  • 3D View: 3D Navigation
  • Mesh: F2
  • Object: Object Color Rules
  • Cycles Render Engine

Blender – My shortcuts for sculpting

Voici une liste des raccourcis clavier que j’utilise le plus souvent pour sculpter avec Blender. Elle est évidemment non exhaustive et vous devrez en savoir plus pour aller plus loin et pour trouver votre propre style. Faites votre propre liste afin d’être le plus rapide et efficace possible.

Raccourcis
Navigation Viewport Actions
Shift + MMB Panning
MMB Rotation
Ctrl + MMB Zoom / Dezoom
% Walk mode
t Toolbox bar
n Sideview bar
Ctrl + % Viewport gizmo bar
Alt + MMB Center view to mouse pointer
Shift + c Adjust view to all scene objects
Shift + b Adjust view to marquee
b Marquee selection
Ctrl + RMB Lasso selection
, (comma in US keyboard) > orientation mode change orientation mode (global, view, gimbal, local, 3D cursor, normal)
; > pivot point mode change pivot point mode (median, individual, active, 3D cursor, bounding box)
Shift + RMB Place 3D cursor
Shift + s Contextual menu for 3D cursor placement options
Shift + Spacebar Contextual tools menu
Ctrl + Spacebar Maximize current window
Numpad . Selection zoom / Focus
Numpad 0 Camera view (with safe frame)
Numpad 1 Front view
Numpad 2 15° view rotation downward
Numpad 3 Left view
Numpad 4 15° view rotation left
Numpad 5 Toggle perspective / orthogonal view
Numpad 6 15° view rotation right
Numpad 7 Top view
Numpad 8 15° view rotation up
Numpad 9 Bottom view
Numpad – Zoom out
Numpad + Zoom in
Numpad / Isolate / Local
: Isolate / Local
Viewport tools Actions
r Rotate selected object
s Scale selected object
z Object display mode contextual menu
Del / Suppr Delete selected object
x Delete selected object
Shift + x Delete selected object
Ctrl + v Vertex tools
Ctrl + e Edge tools
Ctrl + f Face tools
Selection tools Actions
a Select all
Alt + a Deselect all / Select none
Ctrl + i Inverse selection + deselect current selection
w cycle selection mode (marquee, circle, lasso…)
Shift + LMB Incremental selection
Ctrl + LMB Selection from previous click to last click / Interval selection
Alt + LMB Loop selection
Ctrl + Alt + LMB Ring selection
Ctrl + Numpad – Shrink selection
Ctrl + Numpad + Grow selection
g grab / move selected object
g + g move selected object on constraint surface
Shift + g selection group menu / select similar
Ctrl + z Undo history stack
Ctrl + Shift + z Redo history stack
Shift + z Toggle wireframe / solid mode
Alt + z X-Ray scene objects
Viewport header tools Actions
Tab Toggle Object Mode / Edit Mode
Ctrl + Tab Change mode contextual menu
Shift + Tab Toggle snap
Ctrl + Shift + Tab Change snap mode contextual menu
Shift + s Snap contextual menu
1 Vertex mode
2 Edge mode
3 Face mode
Sculpting tools Actions
f + LMB > move left reduce Brush Size
f + LMB > move right increase Brush Size
Shift + f + LMB > move left reduce Brush Strength
Shift + f + LMB > move left reduce Brush Strength
m toggle Mask tool
Mask tool > LMB apply Add Mask value
Mask tool > Ctrl + LMB apply Sub Mask value
Alt + M Remove All Mask Values
g > x Move along x axe
g > y Move along y axe
g > z Move along z axe
g > Shift + x Move on y/z plane
g > Shift + y Move on x/z plane
g > Shift + z Move on x/y plane
r > axe Rotate along selected axe
r > shift + axe Rotate around axe’s perpendicular plane
s > axe Scale along selected axe
s > shift + axe Scale on axe’s perpendicular plane
Shift + spacebar > T Transform tool gizmo(move, rotate, scale)
o Toggle proportional editing (= soft selection)
Shift + o Proportional editing falloff mode contextual menu
Proportional mode > LMB + Wheel up Increase Proportional falloff size
Proportional mode > LMB + Wheel down Decrease Proportional falloff size
e Extrude
i Inset
Ctrl + b Bevel
Ctrl + r Loop Cut
RMB > Bridge Edgle Loop Bridge
k Knife / Multicut > Enter ou Double Clic
Alt + f (After select a border) Fill hole
f New face from vertices
Shift + v Slide selection on face/edge
Shift + s Smooth Stroke (lazy mouse=)
Ctrl + a Apply All Transforms to Deltas
Ctrl + p Parent (child > parent)
Alt + p Unparent (child)
Ctrl + j Join (all objects > last object = Attach / Combine)
Shift + d Duplicate selection
Ctrl + c Copy selection
Ctrl + v Paste selection
Shift + r Repeat last operation
Ctrl + Del Remove / delete only selection
h Hide selection
Shift + h Hide inverse selection
Alt + h Unhide all
Alt + n Normal contextual menu / Flip normal
Shift + n Recalculate normal oustside
Ctrl + Shift + n Recalculate normal inside

Blender – Sidebar View settings

Pour gérer le clipping dans le viewport de Blender il faut cliquer sur l’icône se trouvant dans la sidebar (touche de raccourci « n ») puis onglet view :

Dans cette fenêtre nous pourrons changer la focale de la vue de perspective, le clipping, le placement du curseur 3D…

Blender – Viewport olverlays settings

Pour gérer l’affichage dans le viewport de Blender il faut cliquer sur l’icône se trouvant en haut à droite du viewport :

Nous aurons alors la possibilité d’activer / désactiver la grille, définir ses dimensions et les écarts, afficher le maillage ou non, etc…

Blender – My shortcuts for modeling

Voici une liste des raccourcis clavier que j’utilise le plus souvent pour modéliser avec Blender. Elle est évidemment non exhaustive et vous devrez en savoir plus pour aller plus loin et pour trouver votre propre style. Faites votre propre liste afin d’être le plus rapide et efficace possible.

Raccourcis
Navigation Viewport Actions
Shift + MMB Panning
MMB Rotation
Ctrl + MMB Zoom / Dezoom
% Walk mode
t Toolbox bar
n Sideview bar
Ctrl + % Viewport gizmo bar
Alt + MMB Center view to mouse pointer
Shift + c Adjust view to all scene objects + 3D cursor on origin
Shift + b Adjust view to marquee
b Marquee selection
Ctrl + RMB Lasso selection
Shift + RMB Place 3D cursor
Shift + Spacebar Contextual tools menu
Ctrl + Spacebar Maximize current window
Ctrl + Alt + q Toggle 4 views / Main view
Ctrl + ; Display selected object local axis
Numpad . Selection zoom / Focus
Numpad 0 Camera view (with safe frame)
Numpad 1 Front view
Numpad 2 15° view rotation downward
Numpad 3 Left view
Numpad 4 15° view rotation left
Numpad 5 Toggle perspective / orthogonal view
Numpad 6 15° view rotation right
Numpad 7 Top view
Numpad 8 15° view rotation up
Numpad 9 Bottom view
Numpad – Zoom out
Numpad + Zoom in
Numpad / Isolate / Local
: Isolate / Local
Selection tools / Object Mode Actions
r Rotate selected object
s Scale selected object
z Object display mode contextual menu
Del / Suppr Delete selected object
x Delete selected object
Shift + x Delete selected object
Ctrl + c Copy object
Ctrl + v Paste object
Shift + d Duplicate selected
Ctrl + r Repeat last operation
a Select all
Alt + a Deselect all / Select none
Ctrl + i Inverse selection + deselect current selection
w cycle selection mode (marquee, circle, lasso…)
Alt + w selection mode contextual menu
Shift + LMB Incremental selection
Ctrl + LMB Selection from previous click to last click / Interval selection
g grab / move selected object
g + g move selected object on constraint surface
Shift + g selection group menu / select similar
Ctrl + z Undo history stack
Ctrl + Shift + z Redo history stack
Shift + z Toggle wireframe / solid mode
Alt + z X-Ray scene objects
F2 Rename selected object
Ctrl + F2 Batch rename selected objects
Ctrl + p Select child > select parent > Ctrl + p > Object > Parent
Alt + p Select child > Alt + p > Clear parent
^ Select offset to direct child
) Select offset to direct parent
Shift + ^ Add direct child to selection
Shift + ) Add direct parent to selection
Alt + p Select child > Alt + p > Clear parent
Ctrl + Numpad+ Grow hierarchy selection
Ctrl + Numpad- Shrink hierarchy selection
mouse over Outliner + ; Focus / find object in hierarchy
mouse over Outliner + Numpad. Focus / find object in hierarchy
Selection tools / Edit Mode Actions
Ctrl + v Vertex tools contextual menu
Ctrl + e Edge tools contextual menu
Ctrl + f Face tools contextual menu
Alt + LMB Loop selection
Ctrl + Alt + LMB Ring selection
Ctrl + Numpad – Shrink selection
Ctrl + Numpad + Grow selection
Edge mode > Alt + Shift + Select 1 border edge Select border
Viewport header tools Actions
Tab Toggle Object Mode / Edit Mode
Ctrl + Tab Change mode contextual menu
Shift + Tab Toggle snap
Ctrl + Shift + Tab Change snap mode contextual menu
Shift + s Snap contextual menu
1 Vertex mode
2 Edge mode
3 Face mode
Modeling tools Actions
F9 Adjust last opération
, (comma in US keyboard) > orientation mode change orientation mode (global, view, gimbal, local, 3D cursor, normal)
; > pivot point mode change pivot point mode (median, individual, active, 3D cursor, bounding box)

Camera exporting from Blender to 3DS Max / Maya

Here is the process :

  • Source from : https://blenderartists.org/t/camera-exporting-from-blender-to-3d-max/625635/2 (viewed on 2019.09.19)
  • Extract :
    • « Solved it.Set the framerate in Blender and Max/Maya to be the same as the footage is.
    • Bake the camera animation in Blender. Press T to open the toolbox, select Animation tab and click Bake Action. In the dialog that opens, check Clear constrains, Clear parents and Only selected. Choose the frame range and click OK
    • Motion path has disappeared and now you have keyframes. Make sure the camera still moves the same way.
    • Go to File->Export->Autodesk FBX
    • Now here’s the key. For Version select FBX 6.1 ASCII
    • Set your up axis to Z if you’re using Max. For Maya, leave it to Y.
    • Set your forward axis, I don’t know what is it for Max, try the default.
      Don’t touch the scale unless you really need to
    • Export.
    • Make sure to set the framerate right in Max before importing! That must be done!
      Import and enjoy.
    • That’s it. Works for Blender 2.72 and Maya 2015. Report did it work! »