Camera exporting from Blender to 3DS Max / Maya

Here is the process :

  • Source from : https://blenderartists.org/t/camera-exporting-from-blender-to-3d-max/625635/2 (viewed on 2019.09.19)
  • Extract :
    • « Solved it.Set the framerate in Blender and Max/Maya to be the same as the footage is.
    • Bake the camera animation in Blender. Press T to open the toolbox, select Animation tab and click Bake Action. In the dialog that opens, check Clear constrains, Clear parents and Only selected. Choose the frame range and click OK
    • Motion path has disappeared and now you have keyframes. Make sure the camera still moves the same way.
    • Go to File->Export->Autodesk FBX
    • Now here’s the key. For Version select FBX 6.1 ASCII
    • Set your up axis to Z if you’re using Max. For Maya, leave it to Y.
    • Set your forward axis, I don’t know what is it for Max, try the default.
      Don’t touch the scale unless you really need to
    • Export.
    • Make sure to set the framerate right in Max before importing! That must be done!
      Import and enjoy.
    • That’s it. Works for Blender 2.72 and Maya 2015. Report did it work! »