Here is the process :
- Source from : https://blenderartists.org/t/camera-exporting-from-blender-to-3d-max/625635/2 (viewed on 2019.09.19)
- Extract :
- « Solved it.Set the framerate in Blender and Max/Maya to be the same as the footage is.
- Bake the camera animation in Blender. Press T to open the toolbox, select Animation tab and click Bake Action. In the dialog that opens, check Clear constrains, Clear parents and Only selected. Choose the frame range and click OK
- Motion path has disappeared and now you have keyframes. Make sure the camera still moves the same way.
- Go to File->Export->Autodesk FBX
- Now here’s the key. For Version select FBX 6.1 ASCII
- Set your up axis to Z if you’re using Max. For Maya, leave it to Y.
- Set your forward axis, I don’t know what is it for Max, try the default.
Don’t touch the scale unless you really need to - Export.
- Make sure to set the framerate right in Max before importing! That must be done!
Import and enjoy. - That’s it. Works for Blender 2.72 and Maya 2015. Report did it work! »